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Re: Building an NBA Game Simulator

Posted: Fri Jan 23, 2015 9:34 pm
by Crow
Have you seen and compared your findings to Ken Shirley's, referenced here http://godismyjudgeok.com/DStats/APBRme ... rt=30.html

Here is a direct link to the poster http://www.nessis.org/nessis07/Kenny_Shirley.pdf

Re: Building an NBA Game Simulator

Posted: Fri Jan 23, 2015 10:34 pm
by nbacouchside
This is really neat. I think game simulation is really interesting, because, with specific enough info about the teams, you should theoretically be able to better predict interactivity effects, which is better for a game like basketball than assuming every +10 MOV team will play every +5 MOV team equally well.

Re: Building an NBA Game Simulator

Posted: Fri Jan 23, 2015 11:16 pm
by BigLeagueInsights
Crow wrote:Have you seen and compared your findings to Ken Shirley's, referenced here http://godismyjudgeok.com/DStats/APBRme ... rt=30.html

Here is a direct link to the poster http://www.nessis.org/nessis07/Kenny_Shirley.pdf
I have seen the poster but have not seen that thread, thanks for that, I'll go through it.

Shirley is focused on win probabilities, and does some funky stuff with counting transitions and possessions. We are focusing more on predicting actual scores and box score stats.

Re: Building an NBA Game Simulator

Posted: Fri Jan 23, 2015 11:18 pm
by BigLeagueInsights
nbacouchside wrote:This is really neat. I think game simulation is really interesting, because, with specific enough info about the teams, you should theoretically be able to better predict interactivity effects, which is better for a game like basketball than assuming every +10 MOV team will play every +5 MOV team equally well.
Thanks for the feedback. We are hoping that games between "extreme" teams (e.g. Houston vs. Indiana) will yield some interesting simulation results.

Re: Building an NBA Game Simulator

Posted: Sat Jan 24, 2015 3:48 am
by bchaikin
I'm surprised to hear that teams actually do simulations at all.

i'm surprised there are teams that don't. simulation is a great methodology for player/team evaluation, but then i'm biased...

The 2 teams who I hear use simulations may use static, non-start state dependent models. At least the public talk of those models didn't clearly articulate use of start states, to my recollection.

what's a start state? and who does Markov play for?...

Re: Building an NBA Game Simulator

Posted: Sat Jan 24, 2015 10:39 pm
by BigLeagueInsights
bchaikin wrote: what's a start state? and who does Markov play for?...
Image

Re: Building an NBA Game Simulator

Posted: Sat Jan 24, 2015 10:46 pm
by BigLeagueIT
Crow wrote:Have you seen and compared your findings to Ken Shirley's, referenced here http://godismyjudgeok.com/DStats/APBRme ... rt=30.html

Here is a direct link to the poster http://www.nessis.org/nessis07/Kenny_Shirley.pdf
Something that confuses about this approach is that the points scored in the previous possession is used in the start state. In almost all cases that really shouldn't matter.

Something that does matter and we have taken into account is the point difference in the game depending on the time left. ;)

Re: Building an NBA Game Simulator

Posted: Tue Jan 27, 2015 2:41 am
by EvanZ
Do the transition matrices go down to the level of individual players? I would imagine sample size for some players/units is very small. Are there Bayesian techniques used to regularize the data?

Re: Building an NBA Game Simulator

Posted: Tue Jan 27, 2015 8:01 pm
by BigLeagueInsights
Currently we are focusing on team level and not individual players. We hope later to model lineups, players, etc., but are not at that point yet.

Re: Building an NBA Game Simulator

Posted: Mon Jun 01, 2015 10:17 pm
by Crow
Any updates on progress with the model? Anything going public?

Re: Building an NBA Game Simulator

Posted: Wed Jul 08, 2015 4:19 pm
by nbacouchside
Did you guys end up getting this off the ground?