Crow wrote:There are different approaches to draft evaluations. Either you want to do the full deal and you want others to consider it (including hopefully insiders) or maybe you're a casual by choice who doesn't want to invest that much time, perhaps because of the high likelihood insiders aren't going to use it.
Of 70 top 10 picks in last 6 drafts, only 17% are at or above .100 on WS/48 (league average) so far in career.
http://www.basketball-reference.com/pla ... r_by_asc=Y
Only 6% at or above .150 (what I consider very good).
With so few average and very good performers at the top of draft, it is somewhat hard for me to get that excited about the main focus of the draft. The teams of fulltime scouts and post scout evaluators sure don't have a lot of great results to wow with on average for their collective tens of thousands of hours of effort. Casuals can equal or beat that pretty easy.
About 35% of these top picks are at or below .050 which is bad, somewhere near replacement level. Look at the number of players super hyped by the insiders and big name media folks in the bottom part of this list or at the very bottom. I laughed when Kris Dunn was taken so high. Though my basis for doing so was only a half hour of reading and clip watching, I was pretty sure he was overrated.
Picking out better players later in the draft is somewhat fun, in a minor way. Brogdon was my best find last time. Got him in the 50s in a couple of sim drafts. A few other good guys with late picks I think, fwiw (D Jackson, Brice Johnson). Waiting on coaches to play them.
+1
Let's not forget, "ALL models are wrong, only a few are actually useful." Meanwhile some scouts have proven themselves for years.
I'd also have to question if someone adhere's so strongly to their model when the eye test is wildly awry from your model -- I would really question the cognition of the author of that model.
Getting picks right in the order of the draft is nice if you are trying to get an idea of pick value and who's going to be available. But draft model models, as indicated with this trivial query of the data, should realistically be something like:
-- By the end of their rookie contract (2-4 years, 3rd/4th are options):
-- Tell me which 8-10 players will be part of a rotation.
-- Give me the 3-5 who will be starting or still starting.
-- Give me the 2 best players in the draft.
Aiming at those marks might be a better use of time.
I think Thornwell's defense could make him one of those 8-10. He's in my top 15 consideration (not draft slot per say, but for the top 8-10 players that matter -- not to be drafted that high -- but one of those 8-10 guys who's a rotation player in 3-5 years).
2016 was historically one of the worst drafts ever. I saw a few places say it was the worst. I didn't verify so can't say worst for sure.
Some playful editorial via this post:
I think Kris Dunn will be fine. For him, it's all mental. And he's not a PG, he's a 2-guard. I peg'd him as Tony Allen-esque. If he plays 30 mpg he'll gets 150+ steals and 60+ blocks annually. Just have to get him to calm down on offense. He doesn't finish on drives -- not sure why. He isn't someone who wants to be more than he is. He will play "in his lane", just has to find that. Take his poor offense away and he's the best player in his class by WS/48, BPM, etc. Finney-Smith would be 2nd. Brodgon is is 0.8 ODPM, but is -1.3 DBPM. (
http://bkref.com/tiny/pmNYC)
Dunn is the 71st best rookie since 1975 (42 years) who played at least 1200 mins in terms of DPBM at 1.7 ---- all while having no confidence.
http://bkref.com/tiny/pChXD I also think he fits the system well. Shrugs. Lots of opinions and fun to pick a horse. Methods should definitely be allowed by all.
Some extra editorial per the original discussion:
I think[my OPINION from watching 13+ games, looking at stats, etc] Lonzo Ball is not only NOT near Fultz as a prospect [Fultz his his own flaws: mostly his effort, casualness, desire, and defense] but I also believe Ball is going to "bust" as well. He could be alright as a low usage SG. But he's never played defense in his life -- unless you count that Free Safety style he's played this past year at UCLA. On offense, 99% of the possessions before UCLA were up tempo, no defense. 33% of UCLA's possessions were fast-break. Ball had more spacing [room to drive] than any of the top prospects in this year's draft, by a mile. He often got walled off by anyone of decent athletic ability, e.g. Texas A&M, Oregon, USC, Arizona, Kentucky. If you watch games vs Dennis Smith in high school and other short, but more athletic guards, he struggles to get shots over them whenever inside 28 feet. He's got no plan with his fadeaways. Make him go right. He has to get get to rim or must pass. Ball can spin off the dribble when going left. He can 'pull up' (see that one mid range jumper vs Arz) when going left (right wing, 15 ft, Comanche was 5+ feet away). I'm honestly very surprised this isn't seen -- or maybe it is, and teams are keeping quiet hoping some team goes and drafts him higher than their pick. I'd be curious if Synergy [or anyone else] keeps track of shot % off the dribble, going right.
Regardless of that...in those 10 games vs the competition mentioned above. His stats:
https://ibb.co/e7sKGF [if image allowed]
Again, this is with the most space of any of the top 100 prospects in the draft.
Here's some more in depth scrutiny "models" based off box score data couldn't see on Ball and his shooting by Kevin O'Connor. The type of ball used in games.
https://theringer.com/lonzo-ball-ucla-s ... eda2ef3e41
Also with Lonzo's FT% he projects a 31-35% 3pt shooter, assuming this year's 3 PT% totals would hold true for a larger sample size. If you go by binning his 3PT%, FT% in college to pro for usage of players with at least 100 3PA in college. I'm working with more tiers (e.g. 1 year 100+ 3PA, 2 years 150+ FGA, etc) and other bins, regressions, etc.
I scraped some shot data from CBS. Was about 2/3 of the games for UCLA. Once I just need to figure out how to plot the dimensions to an image, I'll post that later if I can see anything else from it.
This stuff is fun. I hope everyone can enjoy it. And if they can't model -- no one should put them down -- if they are willing to do some homework -- teach them your model and/or show them how to do their own model.