TrueTanking
Posted: Wed Sep 11, 2013 5:48 pm
There's recently been a pretty interesting spate of articles on Truehoop about tanking. Starting from the premise that it is a bad thing, various proposals are offered to eliminate it without alienating the primary stakeholders in the economic system.
http://espn.go.com/blog/truehoop/post/_ ... eflections
I'm curious if anyone has any particular thoughts. These are mine.
(1) What is tanking? Is it playing players in games when there are better players on the bench? Is it calling suboptimal plays, whoever happens to be on the court? Is it just a codeword for general franchise incompetence?
(2) How much tanking is there really? How many points per game, on average, are coughed up by the representative tanker?
(3) Is tanking a bad thing? Accepting the proposition, all else equal, that it is a "good" thing if every member of every franchise is doing its best to win at every moment in time, there are other desiderata. Tanking is but one component of the incompetence that exists within the NBA (its key distinction being that it is intentional) and I suspect that its share is relatively small. What such "imperfections" allow is the competitive balance we actually see within the league, with some teams prospering at the expense of others. But would a league tending to regress more to the mean be a more desirable outcome? Maybe, but maybe not.
(4) Henry Abbott in his summaries and contributions seems to be pushing the line that if only teams would cull the dead wood from front offices that tanking would be unnecessary as a mode for franchise improvement. This is a fine partial equilibrium story, but what is interesting is the general. What happens (in the fullness of time) when we arrive in the paradise of everyone in front offices being above average? That bit is clear: general excellence begets mediocrity (and mean reversion). When everyone is excellent in a zero-sum game, by definition no one is. Abstracting from the impediments imposed by the collective bargaining agreement, in such a world there would be no suckers for any savvy general manager to exploit and randomness, primarily, will determine league outcomes.
(5) Finally, I think the series would have been better served by emphasizing the historical importance of tanking. To truly be defined as championship-driven, the willingness to tank, given the right circumstances, must be a cornerstone of your franchise. If you look at the teams that have won championships, every single one has depended on access to at least one hyper-elite player and there are extremely few of these. And these players in the past have been highly identifiable in the draft, and today, their talents are foreseen with even greater clarity. If you want to win a championship, you require one of these players, and the absolute best place to get them (and keep them) is by drafting them.
http://espn.go.com/blog/truehoop/post/_ ... eflections
I'm curious if anyone has any particular thoughts. These are mine.
(1) What is tanking? Is it playing players in games when there are better players on the bench? Is it calling suboptimal plays, whoever happens to be on the court? Is it just a codeword for general franchise incompetence?
(2) How much tanking is there really? How many points per game, on average, are coughed up by the representative tanker?
(3) Is tanking a bad thing? Accepting the proposition, all else equal, that it is a "good" thing if every member of every franchise is doing its best to win at every moment in time, there are other desiderata. Tanking is but one component of the incompetence that exists within the NBA (its key distinction being that it is intentional) and I suspect that its share is relatively small. What such "imperfections" allow is the competitive balance we actually see within the league, with some teams prospering at the expense of others. But would a league tending to regress more to the mean be a more desirable outcome? Maybe, but maybe not.
(4) Henry Abbott in his summaries and contributions seems to be pushing the line that if only teams would cull the dead wood from front offices that tanking would be unnecessary as a mode for franchise improvement. This is a fine partial equilibrium story, but what is interesting is the general. What happens (in the fullness of time) when we arrive in the paradise of everyone in front offices being above average? That bit is clear: general excellence begets mediocrity (and mean reversion). When everyone is excellent in a zero-sum game, by definition no one is. Abstracting from the impediments imposed by the collective bargaining agreement, in such a world there would be no suckers for any savvy general manager to exploit and randomness, primarily, will determine league outcomes.
(5) Finally, I think the series would have been better served by emphasizing the historical importance of tanking. To truly be defined as championship-driven, the willingness to tank, given the right circumstances, must be a cornerstone of your franchise. If you look at the teams that have won championships, every single one has depended on access to at least one hyper-elite player and there are extremely few of these. And these players in the past have been highly identifiable in the draft, and today, their talents are foreseen with even greater clarity. If you want to win a championship, you require one of these players, and the absolute best place to get them (and keep them) is by drafting them.