Measuring Clutch Play
Posted: Sun Mar 09, 2014 10:47 pm
New post up: Measuring Clutch Play in the NBA
Here's a summary:
I use my win probability model to split the play by play data into two categories: "clutch" and "garbage time". Clutch time is when the magnitude of a play's Win Probability Added WPA is greater than average. For example, Ray Allen's game tying three from Game 6 of the Finals was worth +35% WPA, but on average a three pointer adds about 5% in WPA, so this is an example of clutch time (obvious in this case, I know). Garbage time is when the magnitude of a play's WPA is below average. For example, if a player makes a two point field goal with 5 minutes left in the game and his team up by 20, the actual WPA of that play is +0%. Since an average two pointer is worth +2.2%, this is a garbage time play.
With these definitions, I can break down a player's Win Probability Added (WPA) into three components:
WPA = eWPA + clWPA - gbWPA
Note the sign on gbWPA. It's negative so that a large positive value of gbWPA would indicative of a "stat padder": someone that has high eWPA, but low actual WPA.
On a volume basis, James Harden has the highest clutch WPA at +3.09. This means that his actual WPA exceeds his expected WPA (based on his box score stats) by more than 3 wins. Lebron is a close second in clutch WPA with +2.80.
Dwight Howard is the worst clutch free throw shooter (once again, on a volume basis). Oddly enough, Kevin Love is #2 in negative clutch free throw WPA. Missing three free throws with 2 seconds left on the clock and your team trailing by 2 will do that.
Here's a summary:
I use my win probability model to split the play by play data into two categories: "clutch" and "garbage time". Clutch time is when the magnitude of a play's Win Probability Added WPA is greater than average. For example, Ray Allen's game tying three from Game 6 of the Finals was worth +35% WPA, but on average a three pointer adds about 5% in WPA, so this is an example of clutch time (obvious in this case, I know). Garbage time is when the magnitude of a play's WPA is below average. For example, if a player makes a two point field goal with 5 minutes left in the game and his team up by 20, the actual WPA of that play is +0%. Since an average two pointer is worth +2.2%, this is a garbage time play.
With these definitions, I can break down a player's Win Probability Added (WPA) into three components:
- expected WPA (eWPA): This is the box score version of WPA, based on the average WPA contribution of each type of play (made shot, missed shot, turnover, etc.)
- clutch WPA (clWPA): For a clutch time play, the amount by which the play exceeded (either positively or negatively) the corresponding eWPA
- garbage time WPA (gbWPA): For a garbage time play, the amount by which the play's eWPA exceeded the actual WPA
WPA = eWPA + clWPA - gbWPA
Note the sign on gbWPA. It's negative so that a large positive value of gbWPA would indicative of a "stat padder": someone that has high eWPA, but low actual WPA.
On a volume basis, James Harden has the highest clutch WPA at +3.09. This means that his actual WPA exceeds his expected WPA (based on his box score stats) by more than 3 wins. Lebron is a close second in clutch WPA with +2.80.
Dwight Howard is the worst clutch free throw shooter (once again, on a volume basis). Oddly enough, Kevin Love is #2 in negative clutch free throw WPA. Missing three free throws with 2 seconds left on the clock and your team trailing by 2 will do that.