Understandable shooting rules of thumb
Posted: Mon Feb 20, 2017 12:24 am
It seems like teams have communicated various advice regarding 3 pointers:
take the corner 3, take open 3s or just Take 3s! On mid-range shots I would think the rules of thumb of "don't take early" or "don't take contested unless last resort" or "take rhythm, open ones" would be given. But what about consideration of rebounding prospects? Can the SportVu data be worked to determine what offensive rebound prospect is good enough to take a mid-ranger, especially a contested one? Finding and giving a rule of thumb like "don't take, unless one of your leading Offensive Rebounders has x quality of position, or that AND you can follow your shot or you have / expect 2 teammates to have y chance at getting it? The Offensive Rebound prospect would seem to be an important criteria for expected points but I kinda doubt that team have clear rules of thumb given or at least followed. You could use video simulation to test and improve player performance / adherence to rules of thumb. Don't need perfect adherence, just attempted and improved adherence. Review worst violations to give feedback on where to change behavior.
take the corner 3, take open 3s or just Take 3s! On mid-range shots I would think the rules of thumb of "don't take early" or "don't take contested unless last resort" or "take rhythm, open ones" would be given. But what about consideration of rebounding prospects? Can the SportVu data be worked to determine what offensive rebound prospect is good enough to take a mid-ranger, especially a contested one? Finding and giving a rule of thumb like "don't take, unless one of your leading Offensive Rebounders has x quality of position, or that AND you can follow your shot or you have / expect 2 teammates to have y chance at getting it? The Offensive Rebound prospect would seem to be an important criteria for expected points but I kinda doubt that team have clear rules of thumb given or at least followed. You could use video simulation to test and improve player performance / adherence to rules of thumb. Don't need perfect adherence, just attempted and improved adherence. Review worst violations to give feedback on where to change behavior.