Solution to Intentional Hacking Problem
Solution to Intentional Hacking Problem
All NBA players must shoot 1000 consecutive free throws during a testing period that occurs during the offseason. Each player that makes less than 600 of these free throws is banned from shooting free throws during NBA games, except for during the last 24 seconds of games. Each time a banned player is fouled and would have gone to the line if the current rules were in effect, an official activates a probability machine that immediately assigns either 0, 1, or 2 points to the team that got fouled. The probability that either 0, 1, or 2 points is assigned to the fouled team depends on the exact percentage of free throws that the fouled shooter made during his offseason testing session. The average offensive efficiency resulting from an intentional hack of the free throw shooter should remain approximately the same in this scenario. Although the incentive to foul is not deleted, the boredom of watching the terrible free throw shooter shoot his free throws is. The game will move much more swiftly and be much more exciting under these new rules. In addition, poor free throw shooting will still be punished to the same degree that it is under the current rules.
Re: Solution to Intentional Hacking Problem
It's not boring; it's more entertaining watching DeAndre or Andre shoot them. They even appear in "highlights".
When you're flirting with 40% at the line, why not just fire it off the rim -- at least on the 2nd try -- and hope for an offensive rebound? That's a more exciting play and sometimes rewarding, too.
When you're flirting with 40% at the line, why not just fire it off the rim -- at least on the 2nd try -- and hope for an offensive rebound? That's a more exciting play and sometimes rewarding, too.