Ideas for setting up 'Same-Four-Plus-Minus' ?

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tarrazu
Posts: 91
Joined: Mon Aug 04, 2014 5:02 pm

Ideas for setting up 'Same-Four-Plus-Minus' ?

Post by tarrazu »

Per @bbstats "The year is 2016. We still don't have Same-Four-Plus-Minus, even though it's the most useful +/- stat I can think of."

For Player X, find each 4-man-combination that Player X has played with, and its +/- per 100.

Any ideas on setting up the framework within the glmnet RAPM style approach discussed in previous threads?
J.E.
Posts: 852
Joined: Fri Apr 15, 2011 8:28 am

Re: Ideas for setting up 'Same-Four-Plus-Minus' ?

Post by J.E. »

You don't need to do anything with glmnet, nor do RAPM-type computations to derive same 4 plus minus
Also, it's a bit more complicated than finding each 4-man-unit and its' +/-

I would explain how to compute it, but I'm hoping someone can dig up the old thread
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