
X= Lineup combined usage%
Y= Actual Offensive rating minus Expected Offensive rating
As you can see, there is a tradeoff between usage and efficiency. The tradeoff is even higher at low usage than at high usage. At 80-89% combined usage, teams underperform by 4 points per 100 while at 110-119 they overperform by just 1.7. From 90-99 usage they underperform by 2.1 while at 100-109 they overperform by just 0.4. Usage lineups with under 80% underperform by a whopping 7.1 points per 100 while lineups over 120 overperform by 2.8. This falls in line with past research which indicated that low usage is more sensitive to usage changes than higher usage lineups. In box score based stats, low usage players should be punished a lot more than high usage players get rewarded.

X= Lineup Combined Dreb%
Y= Actual Dreb%
There are a lot of diminishing returns to defensive rebounding. My research indicates that for each 1% a lineup is in combined Dreb%, they acquire just 0.21% more Defensive rebounds.

X= Lineup Combined Oreb%
Y= Actual Oreb%
The diminishing returns for Offensive rebounds are much lower. For each 1% increase in lineup combined OReb%, They get 0.62% more offensive rebounds. Low offensive rebounding lineups do outperform expectations. For example, lineups with a combined 10-11% Offensive Rebounding% acquire have a 20% Oreb rate when they play.

X= Lineup combined average D rating
Y= Actual D rating of those lineups
There are no diminishing returns at all for D rating. When high D rating players play together, they typically perform as expected. Same with low D rating players. .996 R^2 value.

X= Lineup combined BPM
Y= Actual point differential
As you can see, BPM does correlate with Points differential per 100 but high BP lineups typically underperform expectations. These lineups tend to underperform by around 2 points per 100. The reason might be opponent competition.

X= Lineup combined BPM minus opponent BPM
Y= Actual point differential
Once you adjust for competition, BPM does a good job of explaining lineup performance. A .992 R^2 value. Lineups with a BPM difference over 20 outperform their opponents by 22 points per 100.

X= Lineup combined average age minus opponent age
Y= Actual point differential
Age is a significant variable for the NBA. Older lineups kill younger lineups. For each 1 year in age differential, the older lineup gains 0.94 points per 100
